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Yes, I finally made an update to the p-g-qvm project. This one adds a number of new features that are sure to make the qvm more useful and keep it present. There are also quite a few bugfixes and things of that relation that should make it more stable.

As the revision log says for R85:

* Damage done to self does not raise bleed counter. (Issue 157)
* BleedingSpree goes down when damage is done to other team, but at 1/3 the damage done (Issue 157)
* Admitdefeat votes cannot be spammed anymore by players, can’t be called before `g_admitDefeatTime`, or by admin (Issue 159)
* Fixed bug in listplayers and lockname (Issue 161)
* Cleans up build near doors code (Issue 163)
* Adds `/devolve` command for aliens. Does not give credits back, player must have full health, and is cvar controlled by `g_allowDevolve` (Issue 166)
* Added silent specme, when `!specme s` is done by an admin (anyone with kick flag k), they are put to spec team, but it is not announced. (Issue 168)
* Increase max registered players. (Issue 177)

Details

If you take a moment to read over those updates, you will see a few new things of importance.
First off, now when you are on a BleedingSpree, hurting the other team reduces your counter. It doesn’t reduce it all the way, because that would not be a punishment; instead it reduces it in values of 1/3.

If you enable it on your server, aliens can now devolve, via the /devolve command. This has a number of restrictions in place, to prevent unbalancing the game too much. A player must have full health to devolve, and they do not get money back.

Finally, if you want to move to the spectator team without warning players (this assumes your an admin), you can now do so, via !specme s. The s parameter denotes silent. Your action will still be recorded in !adminlog, and the scoreboard/listplayers will reflect the change, it just wont broadcast it to every player in game.

Downloads and stuff


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